virtual reality music making Part I
Let’s remind ourselves of the paradigm shift that’s moved the fundament from beneath our feet: we now live in the Virtual Reality age of creating music.
The entire last paragraph makes me shudder with the revulsion of knowing that this post will be replete with trendy terms overused by corporatese-speaking wannabes. Suffice it to say that a zeitgeist can be picked up and shared by anyone and in that democratic spirit that is no less true of myself.
I’ve wanted to blog (there we go again) about my reaction to Panayiotis Kokoras’ Towards a Holophonic Musical Texture and Morphopoiesis: a general procedure for structuring form for quite a while now but I want to discuss the newfound music-creating environment we find ourselves in nowadays first. I’m still startled at how few people “get it” - which I’ll get to in a bit here - even the people who ostensibly use the same tools as I do to create music with computers.
The tools I use are VST plug-ins. They are both my instruments and effects and effects have always played an inordinate role in my music - I was a “sound designer” long, long before I’d ever heard the term.
Less fundamentally I use FL Studio and Usine, one to compose with and one to play computer live, respectively.
FL Studio has these particular benefits: rapid song composition workflow, free lifetime updates and the ability to be hosted as a VST plug-in.
Usine’s most important features for me are: full modulatiry, rapid updates based both on user’s suggestions and visionary new features, the ability to route any sort of data and transform it however you’d like thus one can use whatever hardware midi interface you like and the underlying software will change the virtual instruments, effects and midi routing automatically as it automates the part of the song you’re playing, or switching to the next song which can be done via song timeline event automation or at the push of a qwerty key or a hardware midi control, plus the ability to be hosted as a VST plug-in itself.
There’s much more to Usine but for the current discussion these are the important points.
So it all boils down to modulatity and plug-ins. Why plug-ins?
Unlike in the hardware-only days in software the data is liberated from restrictions. One needn’t memorize a General Midi drum template, worry about how to route 16 different midi channels, figure out how to send program change messages to advance to the next synthesizer patch or effect processor preset. That alone is a major step that should not be overlooked.
Now one’s performance options are limited almost solely by the lack of vision of hardware manufacturers, your imagination and your patience. The hardware limitations can be worked around with modularity, though. For instance I’ve got a EWI midi horn with a USB output instead of a midi cable. With Usine I can create keyboard splits that allow me to, say, trigger 5 different VST instruments with 5 different played octaves. Or I could set up one octave of notes to represent 12 different routing schemes where the pitch bend and breath control parameters automate different VST effect parameters, say the note middle C instantiates “setting 1″ where PB controls filter cutoff and BC controls filter resonance of a VST bandpass filter, and then C# causes the EWI control a buffer override effect’s buffer size and buffer divisor… the possibilities are mind-boggling.
As if these features didn’t expand our sound creation palette sufficiently consider that the VST plug-in standard, as well as VST-creation software tools (SynthEdit, Synthmaker and until recently Pluggo), non-VST DSP applications (Pd, Max/MSP, et al.), as well as many of the plug-in hosts themselves (notably Usine and Reaper) distribute SDKs (software development kits).
I do not know how to code software. But online there’s an improbable amount of people who do, who’ve tackled the task of creating innovative DSP applications and freely distribute them.
So in essence what’ll keep me using a computer, and specifically WinXP, is crowdsourcing and the concommitant Baldwinian evolution. No one person really has the time or resources to code all of the fun audio toys I’d like to utilize but by and large a planet full of people will churn out enough people who are interested in sharing freeware audio applications that the result for me is having hundreds and hundreds and hundreds of VST plug-ins. All I have to do is learn how they each work and dream up a use for them in my particular idiom.
Granted, that last part is the sticking point for much of the digital music world. Very few seemed to have been hipped to this pofound paradigm shift. It is complex but not intractable and I never tire of trying to help people realize that with a fairly cheap computer (I’ve got the third most powerful intel processor, an i7 920, stuck in a box with a power supply and the newfangled mobo and ram that it requires for $700, overclocked to have four 4.0 Ghz cores which provides even me, the worst-case scenario in realtime processing requirements, a sufficient amount of oomph) and an internet connection and a couple of cheap VST hosts you can leap straight into the virtual reality age of music creation.
It is a lot of work. The learning curve is steeper than learning to bang out some chords on a guitar. But the benefit is that you become the entire band, the composer, the sound designer, the producer, the creative studio engineer artist, the live audio reinforcement mixer, and can even pull it all off live on stage as the sole performer, or inporporate other musicians all hooked up to one PC as the nerve center whether they be midi-instrument players or utilizing analog inputs (mic’ed singing or acoustic instrument playing, electric guitar or what have you) all meeting in the automating mixing DAW that it seems one could only dream about 10 years ago.
You get nearly infinite power to create music at a cost of much less than most single musician’s gear would cost with few drawbacks - and even most of those can be worked around with some forethought and perseverance. Luckily the internet supplies plenty of free expert advice.
This particular music composition paradigm allows you to freely experiment and rapidly prototype new DSP. Websites will inform you when new free plug-ins have been released and where to download them. No more looping expensive tape all over a room, requiring numerous people’s hands to steady it all just to create a dub echo. No more multi-person hands-on sessions of riding the faders for each and every mixdown. Simply drop the VST .dll into your plug-in folder, start your host software, throw an effect on a mixer channel or it’s equivalent and hit play. If the presets don’t work for you (they rarely do for me) here’s the fastest way to experimentally find new sounds:
Hook up many of the plug-ins parameters to automation in the host. Draw a ton of random automation squiggles for each automation channel and hit play. When the sound is something you’d like to repeat later hit pause, go to the plug-in interface and “save as a preset” - it’s that simple.
Of course, what I prefer is not simple at all. There are many levels of delicious complexity beyond this trick. For the automation can be scores in a composition just as the notes can be. This means that it’s the equivalent of having dozens and dozens of trained human participants in the studio moving the knobs and dials of your synthesizers, mixers, and effects processors exaclty where you want them to be as the song progresses.
And when you twiddle the knobs oftentimes that’s when the most amazing, heretofore unheard, sound occur. Imagine a dub delay who’s tape you can freely move across the reading head like you play an instrument, playing it in reverse or at whatever speed you desire and can even instantly leap to the position you want it to play from with inhuman accuracy, while the filter parameters are similarly under realtime control, and always exactly repeatable.
Imagine a guitar with a wah-wah pedal and talkbox-type effect where the wah isn’t simply jiggled up and down but performs according to a rhythmic pattern of 2 eight notes followed by a qarter note triplet or whatever else you can think of, while synced to the vowel that the talkbox’s formant filter is set to mimic.
This is impinging nearly on the promises of virtual reality in audio, though the visual component lags far behind. As my main interest for over 15 years has been using modular DSP units with a VR interface to make multichannel 3D audio compositions in a way just barely more efficient than this (using goggles and gloves and icon-based software manipulation) this comes as no particular surprise to me except inasmuch as it’s cheap and already available off-the-shelf.
So let us delve deeper into this paradigm shift.
When you add the incredible power of crowdsource-evolved freeware DSP plug-ins to modularity and multichannel audio what can happen?
As a simple example let us take one sound source, say a human voice. Mic it and set the input of your analog-digital converter to your modular plug-in host. Now use a 3-band frequency splitter with three outputs. Route each of the resulting inputs to a different “track” - one for bass, one for mids and one for high. Beatbox into the mic and set the frequency bands so that the “kick,” “snare,” and “cymbals” noises each reliably get routed to the appropriate output. Now you can add DSP plug-ins to each of those sounds in isolation. You could add an eq boost to the bass, even a subharmonic enhancement plug-in, a compressor and any other tool that you feel might enhance your “kick” vocalizations. For the mids your snare can be gated, you can add a de-esser and some filtering to reduce plosives without affecting the “cymbal” noise. And so on.
Now think beyond that. Say you want a dub delay on the “snare” vocalization. Make 2 outputs for the snare. One will be the clean version and the other will have the dub delay. Perhaps you’d like to modulate the dub delay’s tape speed via both the kick and cymbal audio inputs. In Usine you can insert a zero-crossing counter onto the kick track (which won’t affect the sound of that track) and a envelope-tracking module onto the cymbal track. Insert both of those into a math module and mix the signals however you’d like (probably with a smaller ratio of the kick’s zero-crossing counter, as there’s be very rapid modulation from such an audio trigger) and then route that to the dub delay’s tape speed VST parameter inlet, and add a data module to gently reset the tape speed automation back to zero when not receiving a signal from the audio-based modulation. Can you hear in your head what will occur to the dub delay?
Since there’s 2 outputs on the snare you can blend the wet/dry sound to taste. I’d use an expression pedal to do this, but song-timeline-based automation could work for a hands-off solution, bring in the echo only at the end of phrases…
That’s enough ranting for now. More to come….
modern music ecosystem rant
reposted straight from a forum post of mine
I think all of us in this discussion think much more clearly about these issues than is the norm.
Leaving aside our personal opinions about it all for a moment (and I actually see very little disagreement between all of us, more just the emotional residue of dealing with a world that never states it’s premises about music clearly) I’ve very, very rarely encountered anyone discussing all this in “real life” or even in print who really had a grasp of it all clearly sorted out in their head, or wasn’t just completely full of shit.
A lot of music culture operates through hipness, trends and the like. And I don’t necessarity mean that in the perjorative sense. Each subculture itself has it’s own microcosm of these arguments.
Sadly, the majority of the time the group mindset operates through foisting intense head-trips on one another. “You’re not really punk” or “This isn’t classical music, it sounds like film sound track music” or “I only do dark psy, psytrance is so 2002″ and the like. Nuance and clearly stating one’s premises don’t necessarily go hand in hand when artistic visions are at stake in face to face encounters where emotions are running high.
Which is why I and it appears as though all of you, too, have given a lot of thought about how to present one’s arguments about legitimacy, being stuck on the fringe of popular arts, working with a profoundly broken music distribution system and an economy that doesn’t honor it’s artists of any kind.
For myself I have some extremely unlikely personality quirks that makes what others have to go through somewhat more clear since I share so little emotionally in these particular conflicts, which in most cases is kind of nice.
When operating alone I make the music I want to hear. I think when I posted all my “albums” for download I presented my own feelings on the matter very well in that thread… was it here or KVR? I can’t recall. But my personal feelings have next to nothing to do with my philosophical or intellectual analysis of the whole extremely complex, interconnected and feeding-back layers of rather unpleasant issues surrounding money, legitimacy and all that. In fact I’ve presented my thoughts on all that much better in songs which I’ve not recorded than anywhere else. Not a great surprise for a musician, I know hehehe.
So when I enter this particular debate, which I really like and enjoy, I am going to have to try to obstinately try to show the difference of what I feel when I do what I do and what I think a reasonable way of looking at things for musicians as a whole (an impossible task, but I think you’ll see what I mean).
I really have never made much of anything with any thought or compromise for what a single other human being will think of it - when composing alone. I’m a wicked great “sideman” - my talents are much greater there than in solipsitic solo composition. I also truly am not particularly interested in whether others like what I make - not because I think that’s the correct artistic stance to take… I don’t even know why. I know that I’m incredibly annoyed when a non-musician wants to discuss their love of something I’ve made. I’m not bothered that they like it but there’s no interest for me beyond that, really. I do realize that when you love someone else’s expression and it moves you that it is natural to speak as a way of engaging in that, the interaction between one form of creativity and another (these are non-musicians, so they can’t very well discuss it as we can with our jargon, nor can they go out and make their own music based on their inspiration). I guess I just don’t enjoy my ego being stroked about music, but I recognize that it’s a prefectly healthy and enjoyable thing for the vast majority of people who are not emotionally constituted the way I am, though of course we all know many examples of people who have this need to a amazingly unhealthy degree. As in all things
And in this I’m not even being defensive! I am perfectly able to go grab a horn and move an audience in ways that most other instrumentalists would have difficulty doing. Saxophones really are magical that way, and I have that ability. It’s just not how I’d choose to spend my time when I could be composing things with DAWs which presents me with oportunities that as an impecunious non-chordal instrumentalist I’ve not had in the past. Plus, I’ve always always always wanted to get my hands on a crazy pile of DSP effects to play with. Now I’m in DSP paradise!
But I think it’d be stupid and selfish not to share what I make. It’s the same as pushing shitty music on people like a used care salesman, only in reverse. I have very little ability to discern what of what I make will be of any interest to anyone else but what I’m up to in my crazy little head, as well as technically and um musicologically really is extremely different from what anyone is likely to encounter anywhere else so at the very least that alone is a good enough reason to “share” - well, that and justin’s provided me with a website from which to do that without driving myself crazy with the technicalities. If it came down to paying for studio time, recording mediums and distribution of such I simply wouldn’t have access to the means of production and it wouldn’t remotely be worth my time. But I’d still be impelled to make it. I’m even more driven to create it all in my head than to actually write it down or record it. I could just stare off and imagine music, or walk and write music all in my head for many, many hours a day.
Unfortunately, when it comes to making music that would “further my artistic career” - whatever the hell that means - I really am uncontrollably outre. My most honest attempts to come down to earth and create in an idiom that other people would know what to make of are… still profoundly strange. Just me, acting alone, appears to never result in something even halfway to anything remotely “normal”
Which is why I’ve gone to great lengths to dig up local people with whom to write/record/perform with. Unfortunately, despite the fact that I can get along with essentially anyone especially if they’re a creative person, this never works out. My life is too chaotic and I’ve so little resources. And then on their end their horribly intimidated by my (local) reputation as a musician. Either the people that are good enough to sit down and keep up with me right off the bat already have more than enough on their plates, being in several bands or actually making a living off music or whatnot, or they are afraid of the difference in knowledge, skill and experience. Which is odd to me as I myself would love to sit around and collaborate with musicians that are much better and more experienced than I. Sounds ideal, really. But I’m so infinitely patient with beginners that it somehow makes them think that they’re wasting my time. How this works, I don’t know. But I do know that the best thing for me to accomplish more would be the ameliorating influence of co-conspirators. Not the least of which is because I can disgorge a hundred new song ideas, melodies, leads and all the rest every day of my life but always end up focusing on making the most abstruse sound design and arrangements I can think of. It’s a little different now that I’ve got all the computer power and gear I need. But I can’t even decide whether it’d be a good idea to attempt to stick to some specific “sound” as we often call a “personal genre” just to get the ball rolling. There’s too many options! I’d be pretty happy melding middle eastern inflected vocals with flamenco or one-upping chip-hop and making it even more technically amazing and doing it live, or making multi-metered Bulgarian prog rock/jazz, or creating a 6-channel non-rhythmic experimentally-themed sound design kind of show using my touchscreen and 3D controllers. Unfortunatley my natural instinct is to do all of these in one day, and many more jarringly non-similar musics. It does irk me that I have this amazing amount of power to compose without a place to be loud, record real audio sources, or the peace and time to do even more intricate music. Luckily I can plot it all mentally wherever I go and just patiently await the time when I can make it all happen.
Luckily for us we live in an era when we’ve got the internet, cheap-as-hell software and the music industry is dying. May it choke on it’s own blood as it sloughs off to hell. I can’t think of any “industry” that has victimized it’s “content providers” in such an obvious and straightforward way, preying on people’s hopes and dreams, outside of maybe agribusiness and it’s use of immigrant/internally migrant fruit pickers. And not only have they taken the lion’s share of the profits to be made (it still amazes me how this is all divied up) but operated as an incredibly efficient bottleneck to ensure that, from birth, the majority of people are habituated to be comfortable listening only to 1) the lowest common denominator or purposefully pandering to people’s worst impulses and 2) the majority of people aspiring to become musicians share the same absurd goals, compromising spirit and herd mentality when it comes to trends, urban legends about production techniques, etc. Now it’s different. The broadening of access to the ability to express oneself musically is having an amazing effect in allowing those, like us, with an interest in expanding beyond the bounds of what’s likely to “create a hit” or whatever standard one’s particular subculture imposes, to compose and record. And I thought the 4-track portable casette recorder created a revoltion!
And of course this dovetails with talentless fucktards getting their hands on this generative ability, too. The problem with this? Non-creative, and in general incredibly stupid and often evil, corporations follow where the money goes. This might be the extreme multiplicity of the barely-different midi keyboards that are everywhere, with little or no signs of innovation (I consider the EWI USB a great step in this direction, but all they did was take a 30-year old technology, connect a USB out to it and lop off the pointless synthesizer and cut the price by $400 which is progressive, not innovative, for example). Or it could be the narrowing of the hype machine in the recording and radio business - now they promote fewer artists with even more money to ensure a hit, focusing even more on the lowest common denominator, the flash in the pan trend, and copying one another. Although admittedly the “producers” aka the people who actually make the entire track, tend to be people more like us nowadays as they’re the ones that understand the technology and “pop” music’s backing tracks are more and more often beginning to contain influences from very strange places, whether it be music from around the world or odd and creative sound design. But it’s ruining the tastes of a new batch of 14-year-olds every year, marketing terrible values to an impressionable group that hasn’t built up the sort of Self-defenses that come from a more enriched and varied ambient musical exposure would encourage. I’d have to problem with the media monopoly if only it was used to broadcast as varied a menu of musical expressions as possible thus more easily allowing people to develop their own tastes and standards and allowing actually creative musicians a chance to make a living. Being a jazzbo I am all to aware that genius in music doesn’t even remotely correlate to having a life that’s even bearable let alone successful enough to encourage lifelong creation of one’s art. This all-or-nothing template of how we value and reward everyone’s favorite artform benefits no one but some decaying corporations with an incredibly silly and vampiric business model. How is it that not every person has already been informed of this? Most everyone likes sex but it’s not as though the negative repercussions of strip clubs and prostitution are barely-acknowledged truisms. Some people simply have a value system that finds the ruination of the women for whom sexuality-for-money is irrelevant, and that will probably always be true, but everyone’s heard the arguments. But when it comes to music the problems are just as straightforward and yet the discussions surrounding these admittedly complex issues are hopelessly muddled.
Granted, the position of the musician throughout history has tended to be an odd one, and “outsiders” one. Same with medicine men/shamans/priests and what have you. We’ve always seemed to have a proliclivity for getting fucked-up on whatever intoxicant seems to be handy, more often than not carousing around in ways that wouldn’t be allowed to those with the “straight” occupations. But a man playing a reed oboe in the market in Marakech is most likely going to make enough money to feed himself and his family at the very least. In other cultures there’s even often a satisfactory arrangement of apprenticeship of some sort. Here we operate by heresay, forceful head-trips, posing and more often than not who has enough resources to have access to the tools, whether it be a suburban kid with a nice guitar, lessons and a garage in which to play or a rapper with an uncle who works in a recording studio. I’m lucky that I live in a place that has in recent years developed a community spirit amongst musicians that’s much healthier than in other places and crosses genres, though not class lines. But unfortunately the urge to reward trendiness, personal contacts and acts that ape whatever is popular is still far too high. And people are far too unwilling to tell someone when they absolutely suck. This is especially troubling in the indie hip-hop scene to which I do not belong but am very well acquainted with. It’s eerie to see someone who’s miraculously talented moments later being joined onstage by, say, a woman who simply cannot sing remotely in key and dances like a robotoc rooster overdosed on crack, or a beatboxer/rapper that’s world-class and then a so-so beat producer who has the temerity to do his nerdy, stilted, crowd-annoying rap on the same stage… even his friend don’t think he’s any good, but he’s got more resources to record his own CDs, book more shows, leapfrogging on his contacts with other people in the scene and yet pretty much no one seems to enjoy his performances. He’s even got his own piggybacking sideman, this stoner/frat boy, Vanilla Ice-looking and none-too-bright guy who’s an even worse rapper, but he’s his friend and entusiastic supporter. But do the two extremely talented and nationally popular rappers, or the other unknown but surprisinly good rappers call these two out? No. Who’d ever think there was a subgenre of hip-hop where cuttin’ heads and trash talking wasn’t allowed because they’re so “positive” and up with people? As I said, it’s eerie. For god’s sake it’s even become acceptable to praise black-eyeliner emo music in the local periodical’s arts criticism sections (sorry Ms. Herodotus I don’t mean Sunny Day Real Estate, who I still don’t think I’ve ever heard).
Is music like pornography in that we “know it when we see (hear) it?” but are incapable of even defining it let alone discussing standards? Are we not allowed to make value judgements without hiding behind the idea that it’s all entirely subjective preferences? Why shouldn’t we defend our turf? I know that I subjectively dislike, say, the Rolling Stones. Objectively I can see much of their appeal. They’re sort of like a bigger-than-life bar band. I see little reason to view them as more than a nice synthesis of their time and place and certainly don’t see them as part of the blues tradition or any such thing, regardless of whether they were incredibly influenced by them. I don’t have a problem, objectively, with there being a Rolling Stones. That doesn’t mean I’m going to sit there and listen to someone make a big fuss about them without explaining that there’s plenty to criticize in the silly mythology surrounding them. And I don’t exactly have a big stake in where the crown of greatest rock band should rest. The next generation’s bigger-than-life bar band would be Poison or something like that. I have the worrisome knowledge that their lead guitar guy is an incredibly creative player though not necessarily in his band’s context. I’m not all that comfortable with acknowledging that. Is Poison as great a band as the Rolling Stones? If not, why not? I know it’s hard to use words to split hairs in art, especially music, but I really don’t see that as limiting us to simply sitting back and, as people extremely knowledgable and passionate about music, guiding a discourse that very rarely has any sort of organized point to it aside from tribal dynamics. And make no mistake that music hits most people closer to home in the in-group self-indentification part of their psychological make-up than any other factor so far as I can tell. If I hear a boom-boom-boom “four-on-the-floor” beat (why is it called that? I don’t know) I’m basically instantly ready to fight to escape it and whoever is responsible for it. I know people who, though they couldn’t put it into words, would instantly reject a song that encapsulates some cherished belief of there’s and seemingly adheres to their stated preferences in song form and the like just because they hear a mildly distorted, compression-sustained guitar lead in it! Because “they don’t like that kind of music” - in other words it is from a social group which is an antagonistic relationship to the one in which they assert their self-identity by belonging to.
And this affects all of us, though to a lesser degree because with a rich experience of exposure to and an afficianado’s knowldge of the nuances of music we can more easily hear something entirely outside our previous expectations and enjoy it for what it is… and perhaps even later reject it when we know what tribe it is the signifier of! The first time I heard Limp Bizkit my reaction wasn’t “who’s this semi-rapping poser moron singing this song?” (which is my reaction now) but instead, “Who in hell produced this? The depth of field and audio sculpting of all the elements is amazing!” <—lol, whereas now I know to reject Fred Durst wherever he may rise his dumbass head. I wish there had never been rap-metal mostly because I’m really saddened that they made a clearly recorded 5-string bass seems gauche to everyone else. I love 5-strings fretless basses so much.
Some things simply take time to get used to. And some it helps to hear the idea behind. This is especially true of academic/classical music. If you hear a serialist piece without knowing what was going on when it was a new thing on this planet you’d likely be excited due to the deployment of an entirely new idea or annoyed that it doesn’t sound like anything that will resolve as you’ve come to expect a melody to do. That’s just the first reaction. Later you may learn to judge individual pieces on their own merits. Or you might become a fanboi who is entirely down with that trend and use it’s theoretical basis as a defense to every piece in that idiom uncritically.
I know that I think I now “get” mystahr’s feedback drones. But only because I liked him enough to take the time to sit and listen attentively (and at high SPLs). I don’t know that I’ve heard any theory/personal explanation as to his “justification” for making this type of music. I do recognize that my peculiar brain is somehow wired for enjoying a very high number of simultaneous and constant changes over short periods of time, something which his music does not in any way cater to. At first it seemed entirely static, but as I explained elsewhere on the forums recently I managed to intellectually categorize what’s going on in his violent tapestries to talk about it, but that didn’t enhance my enjoyment of it in his particular case. For me enjoyment came from open-minded, attentive lsitening.
So just imagine how much it drives me crazy to know that those without the critical experience and discerning faculties of the afficianado (to make up their own minds) and tenderly young people are constantly being exposed to a worldwide machine that conditions them to a certain musical template along with the extreme social pressures to accept that as the only acceptable musical expression (it doesn’t work 100% effectively, but well enough to seriously harm our artform, and sadly it’s merely a by-product of the profiteering, it’d be easier to accept if it were some diabolical scheme - I’m guessing that state-controlled and -created Soviet music was never really taken to heart by the citizens of Lithuania who were constantly and purposefully bombarded with it and it’s “theoretical justifications”).
The reason I find myself a particularly good sacrificial lamb to rant about these things is: I have very little personal turf in all this to defend. I am under no illusions whatsoever that, given a more fertile environment, my digital compositions (which are all you’re likely to be familiar with) would otherwise strike a chord and win me renoun and riches! I really don’t know where these “avant garde snobs” who tell people that they must like the most abstruse and dissonant music are that are ruining the self-esteem of those who make music in popular idioms. What is with the crazy inferiority complex of the people who are on the winning side?. I don’t get it but it certainly seems to be a real factor in turning people very far away from consciously-progressive (in the sense of trailblazing new pathways) artists.
Hmm I just realized I’ve never put together an apologia for my own soundscapes and baroque miniatures. I am quite capable of explaining what I do in a musicological sense, or why I feel the desire to devote so much of myself and my energy to it’s creation, but it only just now occured to me that I never thought up a spiel as to why someone else should sit, listen attentively, and give it a chance… hehehe. If what I did became wildly popular I’d immediately do something new and see if it happened again or not. I’m a contrarian that way but out of caprice and not out of any philosophical motivation.
If Chase has the attention span to have read this far I’m using “philosophical” merely in the sense of being rational about the factors, motives and complexities of it all as opposed to my own emotional or psychological make-up, sort of interchangably with “intellecual” or what have you. to differentiate between “I don’t like” as opposed to “I think it’s right or wrong to…” There’s lots of things that I “philosophically” have no problem with that I “personally” am not interested or dislike. The other direction applies less commonly: I “intellectually” recognize Tehano music as extremely unhip German’s corruption of the Polish take on some freaking groovy Eastern European fusion music that made it’s way to Eastern/Northern Mexico and has essentially no redeeming musical qualities aside from provoking silly dancing at weddings and the like but personally it doesn’t bother me, in fact it just sort of sits there as ambient silliness in the background. And I was once wrongfully jailed for almost 3 weeks in a tiny desert town with Tehano constantly blaring all day so I’ve had a good chance to build up some extremely negative conditioned responses to it and it still doesn’t bother me.
Now that I’ve made the longest apost in ooTray history please forgive me if I go back and edit it here and here (I shall mark where I’ve done so of course) as I just blurted this rant off the top of my dome.
I should probably actually have edited it, but thus far I haven’t.
KIBO Interferometer production notes
-
- Absynth 4 / FPC > Stempel vocoder > de la Mancha’s bent > dover’s onionFx_001_beta > SH-1 Reverb > Stereo-Enhancer > BuzzRizer2
- PitchBlack > VSpectShift > OnionFx_001_Beta > NP Illusion > Majken’s Disorder beta 3 > Novaflash’s FlowFollow >TRS 3D Panner > 3D Drum Mic Positioner
- Rhythms Bass Drum > Nuclear Cranium > Tunguska
- Moppeltron v1.1 > xoxos’ sandh > arcDev Cyclotron X2 > mistorder B > Reaktor 5 (rachMiel’s speKtre ensemble) > C_SuperStereo > TRS 3D Panner > VNoPhones > Benedict Roff-Marsh’s 2-Thi > Braindoc’s Multi-Modulator
- xoxos’ noisemo > daevl.noise.pitched > d’incise tremolo bpm sync v1.1 > Jack Dark’s X-FX Reverb > Audio Segmenter > Z-FilterDub > FlowFollow > 3D Drum Mic Positioner
- IxoxFlute > FL Peak Controller > tweakbench breakdown > tweakbench sideslip > AtlantisFilter > de la Mancha’s sidearm > dblue Stretch v1.1 > Charsiesis > dfx Buffer Override > daevl.hilbertspace > granulator > Sizzle Spine > pluggotic’s necroloop
- Master bus intro & outro > Rotopuker VSTi > dover’s pittystutter RC4 > TimeFrame > SpexTransient > SpexSpatial > MASBCompressor v1.0
KIBO /ki:’boh/ [acronym] Knowledge In, Bullshit Out. A summary of what happens whenever valid data is passed through an organization (or person) that deliberately or accidentally disregards or ignores its significance. Interferometer /in?t?r fir äm??t ?r/ Any of several optical, acoustic, or radio frequency instruments that use interference phenomena between a reference wave and an experimental wave or between two parts of an experimental wave to determine wavelengths and wave velocities, measure very small distances and thicknesses, and calculate indices of refraction.Since the debut of our beloved ooTray site was rapidly approaching on May 1st I wanted to create some tracks exclusively for the site. KIBO Interferometer is the first such project (actually Outrégeous BeehivEeyore was the first I made just for ooTray but it seems so long ago!).
- I’ll kick off my participation in the ooBlog with production notes for this song. All of these plug-ins were running in realtime and there’s a hell of a lot more automation going on than I feel like describing now. Everything was improvised and played live via my EWI midi sax except the drums, then eventually slowed to about three-quarters the tempo I originally played it at. It was challenging but fun to play over the sneaky tempo automation which causes the song to speed up near the beginning and slow down again near the end. Ultimately this song was re-arranged/mixed 4 times beyond the original (which I’ll release as the “feral mix” somewhere) and comprised 20 FL Studio projects.
- Because it’s the first sound you hear let’s address what’s going on with the effects chain on the master bus. For now let’s disregard the presence of the Spex spatial processes; they’re there to help give definition to the various streams of sound and overall depth of field. They’re being used as part of the mastering process, as is MASB Compressor (which has been updated from it’s original release version) at about 35% wet midrange expansion. As soon as you start playing the track you can hear the effect of TimeFrame VST. It’s simple (unlike the hard-to-control SE creations that I’ve made that are over-elabortions of the concept): a delay who’s time parameter is modulated by an LFO, in this case a saw waveform. I just happened to have automated the wet/dry level (so that the effect gradually fades from the intro at about 0:25) and comes back into force for the outro as well as the frequency of the LFO itself which is modulated by FL’s Peak Controller’s internal LFO plus the peak detected from the Ixox Flute track. This is an internal modulation source I’ll use in various ways throughout the song. In this case I used constrained the parameter levels to oscillate between the halfway point and nearly the highest frequency possible because I’m using TimeFrame in it’s stereo mode, thus creating that rapid autopanning effect. The offset of the waveform is also automated in such a way that the effect isn’t even perceived as a echoes by the listener but as a rapid and evolving vibrato at the periphery of the stereo field. This created a “hashy” reverb-like depth to the intro which, when the wet level comes down right before the drums come in, makes the mix seem to gel into the opening melodic statement. The master bus also contains Rotopuker by Istvan Kaldor who sadly no longer has a website:
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Unusual Monophonic synth. The filter cutoff changes every time a MIDI Note On is received, each filter cutoff can be preset, and goes in circles…
So each time a note is triggered it progresses to the next cutoff setting… very cool. It’s triggered by a MDI Out track which happens to control several other MIDI-note-controlled fx elsewhere in the signal chains. You can easily hear it “chirping” and gulping” all throughout the end decrescendo of the track. It and dover’s pittystutter are both only present on the intro and outro (and a touch in one little part in the middle of the song) - all the other stuttering effects are caused by other plug-ins elsewhere in the song.
- I noticed that the version I mixed prior to this one has a ridiculous mistake that bedevils FL users: the “looping” nature of FL made it so that apparently I’d listened to the endpoint of the song and the master bus modulation was still actively running making the TimeFrame delay come in too early. The way I hear it in my DAW there’s one initial kick beat held prior to the TimeFrame vibrato effect. The master bus effects’ automation never “reset” to their pre-play settings. It inspired me to upload an entirely new mix which only took, say, 5 more hours. It’s a labor of love.
- The first stream of sound designed was the “drumkit” which consists of two main generators. One is Rhythms Bass Drum. Rhythms comes in a version consisting of an 4-piece drum synth kit but since I only added the kick when the original kick wasn’t working in the mix (we’ll come to that) I needed only to use the Bass Drum version. There’s nothing notable about the preset I made except that there’s a 0 to 25% automation on the kick’s distortion level to add variety. The two effects processes added to the kick are Nuclear Cranium by the infamous Jack Dark which is an FSU step-sequenced, tempo-synced multifx unit called Nuclear Cranium with all sorts of decimation, filters, delay, distortion, LFOs and such. Even if you love this FSU mutlifx unit you may have overlooked the manual in your over packed VST folder as it’s titled “READ THIS @$#%$ FILE!” which is worth reading for the license alone:
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———– Disclaimer: ———– By installing and running NUCLEAR CRANIUM the user hereby releases Jack Dark, his twice removed uncles, friends (do even I have any of those left these days?) and acquaintances, lovers past and present, dead or living pets, and various alter-dimensional-selves, from all legally binding liability concerning any possible personal and property damage thereof.
That means if you use NUCLEAR CRANIUM and your pancreas explodes into gooey giblets and then your dog slops it all up and dies from massive intestinal bleeding empathetically, IT’S YOUR FAULT. I WARNED YOU.
Not that the manual will tell you a thing about what’s under the hood except to hover your mouse over the control and read the tooltips. Suffice it to say that it and the next effect, Ugo’s Tunguska (which is bundles with Ironhead which is not only packed with presets I made but a dear favorite of mine as it’s a morphing drumsynth) are creating the rhythmic FSU textures through a variety of DSP processes including morphing granulization and step-sequenced bitcrushing. After that is Ugo’s Tunguska which also is a filter/decimator/granulization multieffect but with X-Y pads that give 2 faces, an A and a B between which the effect settings morph which is modulated by an LFO. When you add that all up the effect that comes out is a multi-layered “glitter” that rides atop the bass (as heard in the intro) which helps it cut through the mix, sound futuristic in a shitty way… my favorite use of granulized bitcrushing. There’s a lot of complicated processing going on in those plug-ins but since most of it gets lost in the mix just listen to it in the intro and outro on the kick. Making everything vary and evolve is the runagate way. A straight sine kick would not really be apropos in this particular arrangement, no?
- The rest of the drums were created when I wanted to try out the then newly-released Stempel vocoder. I really love to make drum hits sound as though they’re made from smacking wet clumps of crystalline shards in a shallow pan and vocoding is often a good starting point. Suffice it to say that Stempel performed admirably for my purposes. The initial task was to sidechain Native Instrument’s Absynth (I just grabbed some weirdo evolving preset made by that scary genius biomechanoid since you’re not exactly going to hear a “synth” sound once it’s vocoded) plus FL’s native drum sampler FPC. Next in line came de la Mancha’s Bent VST which is a resynthesis plug-in inspired by circuit bending. It’s at about 50% wet and tweaked just right so that it adds an obtrusive fast-envelope boing to the drum transients for the sole purpose of hitting dover’s onionFx beta unique “impulse-based” modulation (no I have no idea wtf he’s done in SynthEdit in all his plug-ins to create this modulation source but I love it) and to spike the transients into the reverb for that “splashy” sound that shadows the drums. OnionFx is not documented by dover but I’m using it to create a moving read-head dub delay that’s modulated in such a way to move from a tape effect to a short envelope-like burst. One problem with traditional vocoding is that it comes out mono which isn’t much fun in a mix like this so there’s multiband pseudo-stereo enhancement. Another KVR Dev Challenge freebie tops it all off and it’s an important part since the morphing eq in the Stempel vocoder creates some annoying spikes in presence. Here’s the developer’s description of BuzzRizerLite:
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BuzzRizer is a 25-Band Mastering Multiband Compressor that works on the Mid/Side channels rather than L/R. Its parameters are controlled by a small neural network in order to provide an abstract and half-automated parameter set to the user. It also features a limiter with basic functionality of the Trifex PhatBuzz plugin.
In this case it allowed me to balance the frequency spread of the rather resonant vocoded drums and psychoacoustically treat the transients so that they have the right amount of smack to them while also helping to expand the stereo image.
- The next sound on that list above starts with PitchBlack from the KVR Dev challenge. Some of that synth’s very odd character makes it through the assault of the effects chain and unfortunately it’s modulation and automation don’t shine through the mix as, alone, it was a really interesting sound that was far too wild to mix with everything else that’s going on in this song. This instrument is being affected first by ConcreteFx’s VSpectShift at about 25% wet level and it’s spectral filter being automated to give it that FFT-tonality mutating filtration then by dover’s OnionFx but with a much longer dub delay sound which is even more modulated for a mutant version of that old filtered tape-head-scrubbing echo. It is then sent through a Pluggo VST by Ninja Plugs (which is tricked into working on Windows) with 2 X-Y pads that controls the speed and “strangeness” of a tape-head-scrubbing sort of buffer override effect:
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Illusion cuts up the audio coming in, and plays out random clips at variable speeds. It works by recording incoming audio into a stereo buffer, from which it chooses random start and ?nnish points and plays the audio between those points. The speed at which it chooses new start and ?nish points to play from/to is controllable on the X axis, and the speed at which it plays the audio (anything from backwards through to normal speed forwards) is controllable on the Y axis of the control dots.
- Next comes Majken’s Disorder (beta 3… shit, I forgot yet again to give him a bug report because I just love playing with it since beta 1!) a midi-note playable- and beat-synchronized stutter effect (with pitch bend, controlled by the pitch wheel as I’m playing this “bass” part on my EWI midi horn), Novaflash’s new LFO- and envelope-modulated filter and finally a 3D panner used to binaurally pan the source audio “downwards” which does wonders for the depth of field and fits it into this extremely busy mix plus yet another binaural effect to pan the sound “away” from the listener then natively in FL constricted to be almost mono to keep it centered so as not to interfere with the spaces carved out for other sounds, notably the “flute” though it does compete with the kick drum a bit. Whatever FM-like deviltry is going on in the PitchBlack synth made each octave of notes sound very strange and the “perceived” pitch of each note was very different from the actual note played (not always, just on the patch I designed) and in fact went down in pitch as you played up the octave. Very hard to play that way!
- The sound that occupies the outer edges of the stereo field is mainly caused by rachMiel’s Reaktor ensemble speKtre (a spectral effect). Like a sheet metal being shook to make that “thunder” sound as though it’s made of lightning in a powerful magnetic field. The 3 main controls are being automated with the breath sensor and bite sensor of my midi horn as I play the Moppletron synth that’s the sound source. The spectral trickery is affected by a subtle blend of xoxos’ sandh, which he describes as “periodically captures a wavecycle and ‘freezes’ / an audio ’sample & hold’ effect” is in the chain at about 30% wet level and arcDev’s cyclotron which is a granular pitchshifter amongst other things and automated up the wazoo here. The resulting sound was an awesome might morphing but needed it’s own space in the mix so I added the multiband C_SuperStereo to tweak it’s stereo width then TRS 3D Panner (yet again!) to binaurally pan it “upwards” and VNoPhones to again increase the stereo width and help it sound in monitor speakers how it sounds in headphones. That whole batch of mutating sound still didn’t mesh well with the overall sound of the track so I added Benedict Roff-Marsh’s 2-Thi comb filter at about 40% wet level and then Braindoc’s Multi-Modulator which is using a MIDI notes to trigger it’s multistage envelope’s modulation of a unbelievably sick-sounding band reject filter which tames the highs, added a plasticine rubberiness to the whole shebang and consolidated the comb with the spectral morphing somehow.
- Noisemo is a unique synth but in this instance it’s being used with a lot of effects to make the “slapback plate tremolo” chord sound that seems to be behind and embracing all the other sounds in the mix. First is daevmakr’s noise.pitched VST which makes modulated pitched noise blended in at a very low level. Second is one tempo-synced tremolo, but the unit of time (1/8th note, 1/32nd note, etc) is being automated. That is then made into a polyrhythm via the “audio segmenter” which not only creates tremolo between an A and a B state but is being automated in it’s rate of morphing, too. Then comes Jack Dark’s reverb which has a wonderful ability to have it’s time domain automated and still create a clean and weird interpolation, next is Audio Segmenter which essentially is a stereo autopanning and even more complicated version of what the tremolo is doing with automated degrees of sliding between it’s min and max levels triggered by MIDI notes, then a space-age twist on the filtered dub delay type echoes, and then a LFO-and-envelope modulated filter. A binaural effect is automated to pan the resulting sound from about midways from the listener to very far away.
- The “lead” flute sound, which I always mistake for a physical model synth, plays a soundfont of a flute recorded straight, with growl and overblown the selection between which is automated. tweakbench supplies a step-sequenced filter and a step-sequenced granulization effect, the wet/dry of which is complexly modulated by algorithms based on the volume envelope and an LFO. That sound is being affected by AtlantisFilter which has extremely complex modulation sources and midi-note control of a wide variety of filters, here I’m using hi-rez bandpass, “harmonic” highpass, formanting, a weird delay and some phaser. Sounds dirty as hell. de la Mancha’s sidearm is a wonderful compressor which solidified the whole beast a great deal. Being that this “lead” was added only in version 2 of this song it wasn’t exactly easy to make it fit into the overall apocalyptic tone of the song but luckily I had these nice tools to help me shoehorn it in. So I added more DSP! dblue’s Stretch v1.1 is automated in and out of the mix via it’s “trigger” parameter and both the time and the degree of stretching are automated, too. Next is Charsiesis creating a modulated stereo-widening chorus. DestroyFx’s Buffer Override adds buffer stuttering here and there, another daevlmakr plug-in, hilbertspace, adds a periodic, extremely complex sort of reverb that’s almost plate-like, granulator VST comes in occasionally to add shards of pitched grains around the edges of the stereo field, Sizzle Spine is creating the high-feedback “dub slapback” echos now and again and finally pluggotic’s necroloop step-sequences a whole contellation of FSU glitchery when called for. It is quite easy to hear the baroque complexity of depth of field and stereo trickery caused by all these processes automated to come in and out of the bus mix and adds a totally non-repeating level of morphing drama to the track.